Does esports count as sports — and does it matter?

by Charles Cox
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Esports, or competitive video gaming, has exploded in popularity in recent years. With millions of players and spectators around the world, esports has become a significant industry that generates billions of dollars in revenue each year. However, there is still a debate among some people about whether esports should be considered a sport. In this article, we will explore the arguments for and against esports being considered a sport and whether it matters.

Firstly, it is important to define what constitutes a sport. The Oxford Dictionary defines sport as “an activity involving physical exertion and skill in which an individual or team competes against another or others for entertainment.” Using this definition, esports may not be considered a sport since it does not involve physical exertion. However, the definition may need to be broadened to include activities that require mental exertion and skill.

Those who argue that esports should be considered a sport point out that it requires a high level of skill, strategy, and mental toughness. Professional esports players train for hours each day, perfecting their hand-eye coordination, reaction times, and decision-making abilities. They must also work as a team, communicating and coordinating with their teammates to outplay their opponents.

Esports also has a competitive structure similar to traditional sports. There are professional leagues, tournaments, and championships that offer substantial prize money and attract large crowds of spectators. In fact, the 2019 League of Legends World Championship had over 100 million viewers, making it one of the most-watched sporting events of the year.

Furthermore, the physical requirements of traditional sports have been changing over time. For example, archery, shooting, and curling are all considered sports even though they do not involve much physical exertion. Chess, a game of strategy and mental toughness, is also recognized as a sport by the International Olympic Committee. Thus, it can be argued that esports should be included in the definition of sport as it meets many of the criteria required.

On the other hand, some argue that esports should not be considered a sport because it lacks the physical component that defines most traditional sports. They claim that esports players do not face the same physical challenges as athletes, and therefore, it should not be considered a sport.

Moreover, there are concerns about the health risks associated with long hours of gaming. Some studies have shown that extended periods of gaming can lead to physical health problems such as eye strain, back pain, and carpal tunnel syndrome. In addition, there are concerns about the potential for addiction and the impact on mental health, particularly among young players.

So, does it matter whether esports is considered a sport or not? The answer is subjective and depends on the context. For professional players and organizations, being recognized as a sport could have significant benefits, such as access to funding, sponsorship, and mainstream media coverage. It would also legitimize esports as a legitimate form of competition and bring it closer to being recognized as an Olympic sport.

For players and fans, the debate over whether esports is a sport may be irrelevant. What matters most is the enjoyment and excitement that esports provides. Esports has created a new form of entertainment that appeals to a broad and diverse audience. It has also provided opportunities for people who may not have been able to participate in traditional sports due to physical limitations or lack of resources.

In conclusion, the debate over whether esports should be considered a sport is ongoing. While there are valid arguments on both sides, ultimately, it may come down to personal opinions and perceptions. Whether or not esports is officially recognized as a sport, it has undoubtedly become a significant part of modern entertainment and culture. It will be fascinating to see how it continues to evolve and grow in the years to come.

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